This video game provides examples of: •: If you beat the game leaving behind any clocks or golden carrots, you get a credits scene that shows Bugs' rabbit hole, indicating that he made it home. If you do collect all of them, though, the credits scene shows that Bugs made it to Pismo Beach for his summer break. •: appear, as expected on a Looney Tunes-based game. The main example are the ACME Boxes (destroy all of them within a level and you are rewarded with a clock symbol). Other products make appearances too, such as safes, a vacuum, electric gates, and carrot juice. Bugs Bunny Gets the Boid (1942) shows a slight redesign of Bugs, with less-prominent front teeth and a rounder. As the principal of Acme Looniversity and the mentor of Babs and Buster Bunny. Looney Tunes Racing, Looney Tunes: Space Race, Bugs Bunny Lost in Time, Bugs Bunny and Taz Time Busters, Loons: The Fight for Fame, Looney Tunes. •: The final cut-scene from getting adapts the ending Knight-mare Hare with Bugs thinking his adventure was, when it was clearly not the case. Neither does Bugs turn Merlin into a horse in retaliation for turning him into a pig, as Merlin snaps his fingers instead of using magic powder. Making Bugs doing a at the horse wearing Merlin's hat nonsensical. •: Mugsy is immune to Rocky's bullets. •: Another unsurprising trope for a Looney Tunes game. Anvils' shadows appear occasionally, and stepping on them obviously prompts them to fall. Zadania seminarky. Also happens with safes, carrot juice cans or anchors, depending on the level you're in. ![]() Although technically obstacles, they can be used to reach high objects or to defeat some enemies. •: Happens to Rocky's bullets, although it doesn't affect you at all because they're far away from the rooftop when they reach their limit. •: Merlin Munroe was just a that appeared in the short Knight-mare Hare, but he becomes a major NPC in this game. •: You often have to replay levels to get all of the items. •: Merlin briefly turns Bugs into a pig to prove he's a sorcerer. •: Bugs doesn't have any trouble breathing in Dimension X. Suara klak son mobil buat nada dering hp. •: 5 in each era: • The Stone Age: Elmer Fudd • The Pirate Years: Yosemite Sam • The 1930s: Rocky and Mugsy • The Medieval Period: Witch Hazel • Dimension X: Marvin the Martian •: • Carrots are everywhere, either planted (even inside buldings or in space!) or just casually floating around. • While not as ubiquitous, golden carrots can also be found floating in places for no apparent reason. • with clocks and ACME boxes because they're usually well hidden, but some can still be found in pretty convenient locations (even in the Stone Age era despite them technically being man-made) • You can find time bombs sitting around in the middle of a bank. • Explosive barrels are conveniently placed close to a torch, and to whatever enemy/treasure chest/rock you have to explode to proceed. •: There are several puzzles through the game that involve pushing blocks around and/or stacking them on top of each other. They might take some time to complete because Bugs gets significantly slowed down when he's pushing or carrying heavy items. These puzzles usually involve crates, stones or safes, depending on the era you're in. •: There's a total of three ('Wabbit or Duck Season?' , 'La Corrida', and 'Downhill Duck'). Each is inspired by a Looney Tunes short seperate from the time travel theme, they contain one clock each, and they're unlocked with golden carrots. Unlike other levels, they have to be opened up manually by walking up to them with enough golden carrots. •: There are a few. Usually there's only one clock in them. •: Elmer Fudd's famous catchphrase from the Looney Tunes appears in this game. Elmer Fudd: Shhh. Be vewy, vewy quiet. I'm hunting wabbits! •: Characters get shot, smashed by anvils and sliced, but the injuries are minimal or none, Looney Tunes style. •: • There are several areas in the levels that can only be accessed when Bugs learns some magical spells (activated by saying the magic words on specific tiles, or by playing music), usually because they're too high, or because there's something blocking the way. Since those spells are taught by Merlin in the many levels of the Medieval Period, and each level requires a certain amount of clocks to be unlocked, you will often have to replay a level to either complete or even access another one. • There is a level in the Pirate Years that is technically unlocked early in the game with only 11 clocks, but it's still inaccessible because of the skull and crossbones blocking the way. To access it, you have to obtain the super jump spell first in order to reach wheel that lowers the skull and crossbones' mouth, allowing you to enter it. That spell is learned first level in the Medieval Period, which is only accessible after 30 clocks.
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